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Tork first to receive new certification – setting the bar for inclusive design

A man takes soap from a soap dispenser in front of the sink in a public toilet

The concept of "disability adaptation" that emerged in Sweden in the 1970s has now evolved into the more inclusive approach of universal design. By designing products and services with accessibility in mind from the outset, we create a more inclusive society for everyone. The hygiene brand Tork has embraced this philosophy and proudly achieved the world’s first Design for All certification (EN 17161).

Recognized through the campaign “For everybody and every body”, Essity brands provide care for the hygiene and health of a billion people across 150 countries under brands such as Tork, Libresse and Libero. Tork, a global leader in professional hygiene, has now been certified for the Tork dispenser development process.

– We want to show that within the Tork brand inclusive hygiene is in our DNA. We are committed to making public hygiene accessible to the majority of users by working to eliminate visible and invisible barriers to hygiene and now we can communicate an additional proof point of what we mean by it, says Saosann Eriksson, Technical Innovation Manager at Tork.

Every year, around 6.5 million Tork dispensers for paper products and soap are installed in venues including restaurants, manufacturing sites, healthcare institutions and businesses around the world.

Universal design principles are used in the development process

Applying design for all principles to the Tork dispenser development process helps reduce barriers to hygiene for users with a range of conditions, capabilities, neuro-diversities, general hygiene concerns and in various stages of life. Users include those who, for example, wash and dry their hands with paper towels, but also those who refill dispensers with paper towels, toilet paper, napkins and soap.

– Designing better products for all users – including cleaning and maintenance staff – is a long-held philosophy that has always guided our way of working. Our ambition is to design for the majority of users. When businesses provide public washrooms designed to meet the needs of many, it not only improves their reputation but also improves their overall business, says Kristian Grennfelt, Global Brand Innovation Director at Tork, and adds:

– In fact, nearly 90 percent of people say it’s important for them to have easy access to hygiene in public, particularly in the washroom.* It’s clear that providing inclusive hygiene in public washrooms is good for people and for business.

“Design for all” creates broader inclusion

Tork has chosen to use the European standard EN 17161 to guide its product development of dispensers. The universal design standard, or 'Design for all', aims to broaden the spectrum of users to ensure that as many people as possible can use the finished product. In December 2024, Tork became the first brand in the world to have its universal design process certified by RISE. This means that the brand now has proof that it meets the requirements of the standard.

– Design for all, which is what EN 17161 is all about, requires that you aim to develop the user perspective and constantly expand the number of user groups that you take into account and evaluate in the design process, explains RISE auditor Lena Jönsson, who conducted the review audit of Tork.

Undergoing a certification process was demanding, but we are committed to delivering hygiene for all and know our customers’ businesses can benefit from providing better hygiene solutions. The same goes for RISE, which we realized early on takes the issue of accessibility just as seriously as Tork and Essity.

Saosann Eriksson, Technical Innovation Manager, Tork

Looking to identify more barriers

For several years now, Tork has engaged with people with reduced hand strength to test its products. This generated lessons and knowledge that has proven to be important for product development. Tork is looking closely at many elements – from hygiene concerns to an individual’s evolving capabilities – to inform the design process and modify existing solutions or create new solutions that are more inclusive for all.   

– The biggest challenge is that there probably are needs that we don't know about yet. The last 15 years has been a journey for us, learning more about the different types of challenges or barriers that people may face when using a public washroom, Kristian Grennfelt says.

– It could be someone who has a compromised immune system after cancer treatment and avoids public toilets because of the risk of infection, or an elderly person who cannot locate a paper dispenser if it is the same color as the wall behind it, due to impaired vision, Saosann Eriksson adds.

Request resulted in new service

When the team from Essity contacted RISE with the question of certifying their management system for universal design, RISE developed a new service to meet the request. The service “Certification of Management Systems for Universal Design SS-EN 17161” was then accredited by Swedac, and RISE became the first in the world to offer an accredited certification for the standard in question.

– Undergoing a certification process was demanding, but we are committed to delivering hygiene for all and know our customers’ businesses can benefit from providing better hygiene solutions. The same goes for RISE, which we realized early on takes the issue of accessibility just as seriously as Tork and Essity, says Saosann Eriksson.

Saosann Eriksson and Kristian Grennfelt now hope that other brands and industries will follow in their footsteps.

– The more companies that work to meet this standard, the more are contributing to ensuring that people are not excluded from society in various ways. Many companies certainly stand for the principle of designing for all, but do not make this kind of commitment. This is where we hope to inspire. We are also convinced that this work makes our products better, says Kristian Grennfelt.

*Source: Tork Insight Survey 2024, conducted in US, UK, Germany, France and Mexico among 6000 end-users and 900 businesses

Saosann Eriksson, Technical Innovation Manager at Tork, receives the certificate from Tomas Holm, Head of Certification at RISE.

Förfrågan resulterade i ny tjänst

När teamet från Essity hörde av sig till RISE med frågan om att certifiera deras ledningssystem för universell utformning, tog RISE fram en ny tjänst för att kunna möta förfrågan. Tjänsten ”Certifiering av ledningssystem för Universell utformning SS-EN 17161” ackrediterades sedan av Swedac, och RISE blev då först i världen att erbjuda en ackrediterad certifiering för standarden i fråga.

– Att genomgå en certifieringsprocess var krävande, men vi är fast beslutna att leverera hygien för alla och vet att våra kunders verksamheter kan dra nytta av bättre hygienlösningar. Detsamma gäller RISE, som vi tidigt insåg tar tillgänglighetsfrågan på lika stort allvar som Tork och Essity, säger Saosann Eriksson.

Saosann Eriksson och Kristian Grennfelt hoppas nu att andra varumärken och branscher ska gå i deras fotspår. 

– Ju fler vi är som arbetar efter den här standarden, desto fler bidrar till att människor inte stängs ute från samhället på olika sätt. Många företag står förvisso för principen att designa för alla, men gör inte den här typen av åtagande. Där hoppas vi kunna inspirera. Sedan är vi övertygade om att det här arbetet gör våra produkter bättre, konstaterar Kristian Grennfelt. 

*Källa: Tork Insight Survey 2024, genomförd i USA, Storbritannien, Tyskland, Frankrike och Mexiko bland 6000 slutanvändare och 900 företag

About the certification

Name: Design for All - Accessibility following a Design for All approach in products, goods and services - Extending the range of users.

Purpose: Design for All aims to extend the range of users. The approach inspires innovation in organizations so that management values an inclusive and non-stigmatizing mindset, and supports a culture that prioritizes people.

Applicability: EN 17161 is based on a management system structure similar to ISO 9001 for quality management and ISO 14001 for environmental management, making it easy to integrate universal design into existing business processes.

Process, not product: A certificate according to EN 17161 means that the management system for product development and design process, i.e. the guidelines established, meet specific requirements. It's not the end products that are certified, but the design process.

Standard EN17161. The Design for All is a development process that considers diverse user needs to encourage and promote accessibility of products and services by as many people as possible.

Lena Jönsson

Revisor
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Innovation management
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Infection control

Creating new foods that consumers want

Woman is holding vegetarian burger

Innovative foods can make a difference to both the climate and health - but only if they are actually chosen and eaten. In a facility where new ingredients are processed into products such as sausages, mince and burgers, researchers are using advanced analytical methods and a taste-testing panel to pave the way for success at consumer level.

There are several parameters that consumers consider when filling their shopping baskets. Price is one of them, of course. For others, it is more important that the goods come from Sweden. Some look for food with a sustainability label, while others look for keyholes. However, certain parameters are always in the picture - taste and texture.

"For people to make a lifestyle change, it has to taste good, that's how we are. Many new food products are difficult to establish. People may try the product once, but if the taste is not good enough, there is a high risk that they will not buy it again," says Lina Svanberg, Head of Unit at RISE.

Today, there are many techniques for developing new foods. These include growing proteins from fungi and yeast in a controlled environment, such as at RISE's food-grade biotechnology infrastructure in Örnsköldsvik. Or developing plant-based foods that can supplement or replace animal products. The big challenge is to produce food that consumers actually choose, not just once, but on a regular basis. Product design plays an important role in this.

The answer lies in the detail

At RISE's food-approved facility in Gothenburg, nearly 30 researchers and engineers work on food design. The focus is on taste, texture and nutritional content. Much of the work revolves around understanding how to extract functional ingredients from a particular raw material and what type of food that ingredient is best suited to.

"We help companies to develop products that are not yet on the market, but also to optimise and improve the quality of existing ranges. In addition to being able to extract ingredients on a kilo scale and create products, for example through extrusion, baking and emulsification, we have very advanced analytical equipment," says Lina Svanberg, and continues:

"These include microscopy, which allows us to study what is happening in the product in great detail, often combined with measurements of texture and flow properties, as well as aroma analysis, which can detect bee flavours, for example. This helps the customer to answer questions such as why a product does not taste good or loses its consistency during storage."

Taste panel tests new foods

To further optimise the quality of the product, it is important to be able to taste it, says Lina Svanberg.

"There is no analytical instrument that can replace the human sense of taste. That's why it's an advantage that we can produce different products under food-grade conditions so that samples can actually be tasted," she says.

At the food facility, a trained sensory panel of 16 people with a keen sense of taste and the ability to describe taste and texture in a way that can be further used in product development.

Consumer testing is also used to better understand consumers' thoughts and perceptions of a product and how individual differences affect the taste experience. To get the right taste, texture and appearance of a product, it is important to understand what the consumer expects and wants from the product early in the product development process.

There is no analytical instrument that can replace the human sense of taste. That's why it's a strength that we can produce different products under food grade conditions so that samples can actually be tasted.

Hybrids are coming back

Looking to the future in the field of novel foods, Lina Svanberg points out that there is an increasing demand for the development of hybrid products (products in which parts of the animal raw material are replaced by, for example, a plant-based ingredient).

"Perhaps this is because it is difficult to make a completely plant- or fungus-based alternative that has a big impact. You want to do something because it's better than doing nothing, and hybrid products can be a step in that direction," she says.

RISE's product design team can also help develop and refine these types of novel foods. How do the different ingredients interact with each other, what effect does the manufacturing process have and how does it affect the taste and texture of the final product?

"It's a really exciting area to work in, and I can see how we can help our customers throughout the whole process of developing a product," says Lina Svanberg.

New sources of protein

Novel or alternative protein sources are foods and ingredients that can supplement or replace animal protein.

Plant-based proteins: for example, pea protein, soya protein and oats. 

Single cell protein: Microorganisms, such as filamentous fungi, are grown on industrial waste streams in closed bioreactor systems.

Aquatic protein: For example, algae and mussels.

Cell-cultured meat: meat that is produced from animal cells without the need for the slaughter of animals.

Lina Svanberg

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Food Sekundär områdes navigation:
Design
Biotechnology
Chemical and biological analysis

Certification of management systems Universel Design for All – EN 17161

Name of service (page headline, shown in promos – maximum of 70 characters incl. spaces): Certification of management systems Universel Design for All- EN 17161 Lead (include SEO-words and the main benefits for your target groups. Stick to one paragraph, maximum 2-3 sentences):

The Universal Design standard helps organisations design products, services or environments so that as many people as possible can use them, regardless of their disability

Purpose/Benefit:

In the societies of the future, services and products need to be adapted for all categories of citizens regardless of their functional abilities. The aim of the Universal Design standard EN 17161 is to promote accessibility and usability of products and services by integrating the needs and capabilities of users into the design process. The standard provides guidance for organisations to broaden their user perspective by including human diversity in their design and development processes. Understanding and taking into account the needs and abilities of different users can ensure that more people can benefit and have a better user experience from what is developed. 

Applying the principles of universal design as set out in this standard will enable organisations to:

  • Accessibility laws and regulations, such as the EU Web Accessibility Directive and other national regulations.
  • Deliver innovative and inclusive solutions that attract more customers and build brand reputation.
  • By putting the user's needs at the centre, the standard can contribute to better quality and customer satisfaction.

 

Accessibility is a prerequisite for human rights and clearly linked to sustainable development. The EN 17161 standard is based on a management system structure similar to ISO 9001 for quality management and ISO 14001 for environmental management, making it easy to integrate universal design into existing business processes.

Method (what/which methods are used to perform the service):

RISE offers independent audits that combine innovative thinking and open dialogue with over 30 years of experience in management system audits. Our audits are characterised by a constructive and open dialogue that gives you new insights and helps to improve your business. With our accreditation from SWEDAC, you can feel confident that our services are characterised by high credibility and quality. This ensures that our assessments are always fair, impartial and reliable.

When it comes to universal design, we see accessibility as a foundation for human rights and an important part of sustainability work - one of RISE's key focus areas.

Contact us today to find out more!

Delivery (what does the client get after performed service – e.g. a report, certificate etc.):

Once the organisation meets the requirements for Design for All certification according to EN 17161, a certificate can be issued.

Area: Certification Contact person (Enter one name per field. Activated personal contact pages will appear automatically):
Contact Certification
Lena Jönsson, Revisor
Universell utformning
Field measurements: No Price type: 1 Division: Do not use - Division Built Environment Preparation: No preparation required Standards:

ISO 17161

Certification and marking: Management Systems Certification Type of service: Certification Instrument: Not applicable General area: Not applicable URL: https://www.ri.se/sv/certifiering-pa-rise/certifiering-av-ledningssystem/begar-… Delivery level: Accredited
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Design
Health and life science
Service innovation
Tjänstetyp tagg: Certifiering

Interaction Seeds

Interaction Seeds
Digital Cleanup Day

Interaction Seeds integrated art & design with science & innovation by exploring their mutual challenges and connections. The project gathered inspiring and replicable examples of interactions from all over Europe and implemented 20 "seeds" from this repository in Sweden, France, Greece and Spain.

Participant
Completed
Design
Other than Sweden
2 years
983 119 EUR
Division: Division Digital Systems and Societal Transformation

Interaction Seeds integrated art & design with science & innovation by exploring their mutual challenges and connections. These four domains are united by the fact that they address similar contemporary challenges, but each has its own unique approaches and aims of its practices.

The interaction seeds project explored how these domains can collaborate but also discusses the challenges and risks of integrating them in the same process. Art & design, specifically, can challenge standard assumptions of how to do science and innovation, while scientific knowledge and innovations can also drive artistic and designerly practices forward.

The project gathered inspiring and replicable examples of the merger of art & design with science & innovation from all over Europe in a repository made freely available online. 20 adapted "seeds" from this repository was implemented in 5 different local ecosystems located in France, Spain, Greece and Sweden.

RISE implemented 5 seeds in Sweden that address the following domains:

  • Cleaning up our digital waste
  • Exploring challenges of cultural institutions in urban spaces
  • Co-creating future soundscapes in cities
  • The design of sufficiency
  • Systems contributing to elderly well-being

Magnus Eriksson

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Funders without URL: HORIZON-CL4-2023-HUMAN-01-33 — Fostering knowledge valorisation through societal and cultural interactions Project end date: Innovation management Sekundär områdes navigation:
Design
Service innovation

Universal Design in the Community Building process

Name of service (page headline, shown in promos – maximum of 70 characters incl. spaces): Universal Design in the Community Building process Lead (include SEO-words and the main benefits for your target groups. Stick to one paragraph, maximum 2-3 sentences):

RISE offers the Universal Design service in accordance with the UN Convention on the Rights of Persons with Disabilities. The service is a process-driven approach that is based on seeing the needs of actors with regard to different forms of accessibility within the framework of the community building process.

Purpose/Benefit:

Universal design (Design for All Approach) is a way to add a clearer perspective of inclusion in the community building process. The aim is that owners of needs with different individual requirements should be involved as early as possible, through the entire process via design solutions in the form of services and products that meet the needs. Universal design is as much about social and experience-based inclusion as physical, it must not only be possible to enter and use an environment, it must also be experienced as safe and inviting. Co-creative initiatives with the support of universal design do not only apply to people with disabilities, but can also involve other groups in need of different support functions, e.g. groups in particularly vulnerable situations or positions.

 

Method (what/which methods are used to perform the service):

RISE can support authorities (municipalities, regions, etc.) and private actors (centre owners, property owners and managers, etc.) in their work with accessibility issues. Above all, it is about highlighting universal challenge opportunities that can be attributed to the following factors:

  • Organization – Management functions with division of responsibility and authority 
  • Collaboration – Collaboration between parties within an organization and with external actors 
  • Governance – Spaces for action based on horizontal forms of cooperation between actors. 
  • Planning – Integration of universal design into the planning process via governing documents 
  • Involvement – ​​Operational design efforts with users (people with disabilities) 
  • Design – Development and testing of type solutions, design principles and working methods

 

Delivery (what does the client get after performed service – e.g. a report, certificate etc.):

RISE's role is partly to act as a guide in process control and various specialist areas, and partly to make evidence-based, qualitative analyzes and design solutions. We who are engaged in universal design represent a broad field of knowledge and network that spans from relevant specialist expertise to research-based competence.

RISE erbjuder designlösningar i form av tjänster, funktioner och produkter såsom: 

  • Fungerande boende – bostad och närmiljö
  • Tillgänglig social livsmiljö – träffas, utbyta erfarenheter, ingå i sammanhang 
  • Hållbart arbetsliv – motiverande bidrag och gemenskap på lika villkor
  • Fysisk tillgänglighet – tryggt kunna förflytta sig, vistas och använda inne- och utemiljöer. 

 

 

 

 

Area:
Construction
Design
Infrastructure
Mobility
Built environment
Urban development
System innovation
Service innovation
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Björn Hellström, Forskare
Katarina Borg, Projektledare
New York High Line
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3. Good health and well-being
5. Gender equality
10. Reduced inequalities
11. Sustainable cities and communities
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Social sustainability in urban development Sekundär områdes navigation:
Built environment
Construction
Design
Tjänstetyp tagg: Konsultuppdrag

Household energy resilience in crisis and sustainable transition

Household energy resilience
Three overlapping circles with symbols for crisis preparedness, climate adaptation and sustainable transition.

Households need to be able to cope with disruptions in energy supply or price of energy, regardless of whether crises, climate change or the energy transition causes the disruption. In this project, we use design methods to investigate how different actors can support households in developing overall energy resilience, considering all three fields.

Coordinator
Active
Design Energy Climate adaptation Total defence and crisis preparedness
Not applicable
4 years
Division: Do not use - Division Built Environment

Household energy resilience has been brought to the fore by uncertainties in Sweden and abroad, high electricity prices and an increased risk of power shortages. Climate change-related disturbances are also increasingly affecting households. The three fields crisis preparedness, climate change adaptation and sustainable energy transition all link to households' energy resilience and support households through initiatives such as courses, campaigns and advice.

Collaboration between the fields is, however, limited and there is a risk of conflicts between them. For example, preparedness is often associated with ownership of material resources, which makes a sustainable transition more difficult. The project takes a holistic approach to households' energy resilience and identifies synergies and conflicts between initiatives for crisis preparedness, climate adaptation and sustainable energy transition that target households. With design methods, we investigate, and develop concepts for, how initiatives can be designed to strengthen households' overall energy resilience.

The goal of the project is to contribute to strengthening initiatives linked to household energy resilience, by investigating which households current initiatives reach, whether they lead to increased resilience and how initiatives can be designed to enable increased resilience for more people. In the longer term, we believe this can help strengthen the energy resilience of different types of households, so that more people can handle both the ongoing energy transition and energy-related disruptions caused by climate change or other crises while at the same time living an overall good life.

Throughout the project, the results will be communicated in the form of a "resilience box" with material for critical reflection, inspiration for synergies and tools for change, to make it easier for municipalities, companies and non-profit organisations to integrate the results into their initiatives.

The project is funded by the Swedish Energy Agency through the programme Design for energy-efficient everyday life, which is coordinated by SVID. The project is a continuation of the previous project Designing everyday energy resilience.

Hanna Hasselqvist

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Funders without URL: Swedish Energy Agency Project end date: Energy and electrification Sekundär områdes navigation:
System innovation
Design
Total defence and crisis preparedness

XR AAA (Extended Realities -Audiences -Authors -Architects)

XR AAA

Projektet syftar till att utveckla och etablera nya berättarformat inom XR, särskilt sociala VR-ekosystem. Samarbetet mellan Stockholms konstnärliga högskola (SKH) och RISE kommer att fokusera på att utnyttja möjligheterna i plattformar som VRChat och Meta Horizon för att utveckla bästa praxis för dramaturgi, engagemang och deltagarinteraktion.

Deltagare
Completed
Design
5 månader
150 000kr
Division: Division Digitala system och samhällsomställning

XR AAA syftar till att utveckla nya berättarformat inom Extended Reality (XR), med fokus på sociala VR-miljöer. I ett samarbete mellan Stockholms konstnärliga högskola (SKH) och RISE utforskar projektet plattformar som VRChat och Meta Horizon för att skapa bästa praxis kring dramaturgi, publikengagemang och deltagarinteraktion.

Projektet fokuserar på att utforska användarbeteenden och interaktioner inom XR, snarare än att utveckla ny teknik. Genom att använda existerande plattformar och verktyg kommer projektet att bidra till att forma framtidens berättarstrukturer inom sociala VR-ekosystem.

Bakgrund

Med det ökande intresset för sociala VR-plattformar, där användargenererade berättelser skapar dynamiska realtidsnarrativ, erbjuder XR AAA en möjlighet att utforska nya sätt att berätta i digitala miljöer. Projektet tar inspiration från rollspel och improvisationsgrupper i VR och undersöker hur dessa metoder kan utvecklas för bredare kulturella och pedagogiska syften.

Målet är att skapa en djupare förståelse för hur interaktivt berättande i realtid kan användas för att engagera både aktiva deltagare och åskådare.

Mål 

XR AAA kommer att utveckla och dokumentera nya narrativa format i sociala VR-miljöer. Genom att producera prototyper och sammanställa "How To"-guider, kommer projektet att skapa en kunskapsbas för framtida XR-utvecklare och berättare. Detta kommer att göra det möjligt för fler att skapa egna VR-upplevelser och engagera sig i interaktivt berättande.

Projektet är ett Vinnova-projekt inom ramen för utlysningen "Innovativa samarbeten med USA inom XR - steg 1".

4.God utbildning för alla
5.Jämställdhet
17.Genomförande och globalt partnerskap
Project end date: Design Sekundär områdes navigation:
Artificiell intelligens
Avancerad elektronik
Tjänsteinnovation

XR Research and Development

XR Research and Development
XR-Research

With the transformative potential of Extended Reality (XR) and cutting-edge research in VR, AR, and MR, user experiences, industries, and sectors will be revolutionized through user-driven and data-informed XR applications.

Extended Reality is an umbrella term for a variety of immersive technologies such as Augmented Reality, Virtual Reality and Mixed Reality. 

What are the differences between VR, AR and MR?

VR often refers to a constructed 3D environment that users can interact through display screens or wearables like Head-mounted Displays (HMD). AR, unlike VR, enriches and augments the real world by overlaying digital or virtual information onto physical objects in real-time. MR technology, a relatively new development in XR, is a hybrid that combines the best aspects of AR and VR. MR merges the real and virtual worlds in a way that allows for real-world objects to interact with virtual objects in real-time, creating practical scenarios for MR users. 

Examples of XR technology is the variety of solutions offered by Microsoft HoloLens, Meta Quest 3 and Apple Vision Pro. These headsets facilitate MR experiences to solve various challenges faced by individuals and organizations in sectors such as manufacturing, engineering, construction, healthcare, and education.

How can RISE contribute to XR research and developemnt?

At RISE, we contribute to XR research and development by leveraging our extensive expertise in various facets of XR. We focus on multi-user interaction, ensuring seamless and intuitive virtual experiences for multiple users. We prioritize user experience by designing personalized and engaging scenarios based on user-driven approaches and data. Our research addresses ethical considerations, guaranteeing privacy, safety, and inclusivity in XR applications. Additionally, we develop tailored XR concepts and environments for diverse applications, ranging from education and training to arts, entertainment and healthcare. Our involvement in both national and international projects, along with our participation in globally recognised consortiums and expert networks, enables us to collaborate effectively and enhance the impact of our research in the XR community.

What applications can be offered or envisaged in XR?

XR technologies continue to evolve, opening up new possibilities and applications across diverse fields, enhancing both professional and personal experiences. By blending digital and physical realities, XR offers a diverse array of applications that enhance user experiences across various fields, from entertainment to education and beyond. Here are some examples of potentials of XR in different application domains:

Entertainment and Media

  • 360-Degree Videos: Users can watch immersive videos that allow them to look in any direction, providing a more engaging viewing experience.
  • Virtual Cinemas: Users can watch movies in a virtual theater, simulating the experience of being in a real cinema.
  • VR Concerts: Immersive platforms can offer live concerts in VR, where users can experience performances as if they are present at the venue.
  • Interactive Storytelling: Immersive environemnts can provide immersive narratives that allow users to interact with the story as it unfolds around them.

Gaming

  • Fully Immersive Games: VR games that transport users to entirely different worlds where they can interact with the environment.
  • AR Games: Games that overlay digital elements onto the real world, such as Pokémon Go.

Education and Training

  • Virtual Classrooms: Simulated environments where students can attend classes from anywhere in the world. For example, in a virtual science labs students can conduct experiments safely.
  • Skill Training: VR simulations for practicing complex tasks in a controlled, risk-free environment. For example, VR can be used to train employees for customer service scenarios, improving preparedness without real-world risks.

Healthcare and Rehabilitation

  • Medical Training: VR simulations for training surgeons and medical professionals to provide realistic simulations for medical professionals.
  • Physical Rehabilitation: XR applications that assist patients in their recovery process through guided exercises, for example in cases of patients with neurological disorders perform physical therapy exercises.

Real Estate and Architecture

  • Virtual Property Tours: Prospective buyers can tour properties remotely through VR in a platform that offers 3D virtual tours of real estate listings.
  • Architectural Visualization: Architects can create and walk through virtual models of buildings before they are constructed.

Industrial Applications

  • Product Design: XR tools for visualizing and manipulating product designs in a virtual space. For example, car manufacturing companies use AR to visualize car designs and make real-time adjustments.
  • Maintenance and Repair: AR applications that overlay instructions and diagnostics onto machinery for easier maintenance. For instance, it can be used for technicians to receive hands-free guidance while performing complex repairs.

Tourism and Exploration

  • Virtual Tours: Users can explore famous landmarks and destinations from the comfort of their homes.
  • Cultural Heritage Preservation: XR recreations of historical sites for educational purposes. Example coule be virtual museum tours that provide access to exhibits and artifacts from around the world.

Retail and E-commerce

  • Virtual Shopping: Customers can browse and purchase products in a virtual store environment. For instance furniture design can use XR that allows users to place true-to-scale 3D models of the furniture in their own homes to see how they fit and look.
  • AR Try-On: Users can see how clothes, accessories, or makeup will look on them before purchasing it using AR.

Social Interaction

  • Virtual Social Spaces: Platforms where people can meet, interact, host meetings, and socialize in a virtual environment.

Workplace Collaboration

  • Virtual Meetings: Remote teams can meet in virtual spaces, providing a more immersive and interactive experience than traditional video conferencing.
  • Collaborative Design: Teams can work together on 3D models and designs in a shared virtual space.

Sports and Fitness

  • Virtual Workouts: Fitness apps that provide guided workouts in a virtual environment or led by virtual coaches.
  • Sports Training: AR and VR tools for athletes to practice and improve their skills in a simulated environment, or visualize and analyze their performance.

Art, Performance and Creativity

  • Virtual Art Studios: Tools that allow artists to create in a virtual space using 3D modeling and painting tools.
  • Interactive Exhibits: Artists, museums and galleries can offer interactive AR and VR exhibitions and performance to enhance visitor engagement or offer new forms of expressive art. 

Military and Defense

  • Training Simulations: VR simulations for training soldiers in combat scenarios and tactical operations, or enhance soldiers' situational awareness

Environmental Conservation

  • Virtual Ecology Tours: Educate the public about environmental issues through immersive virtual experiences to, for example, raise awareness about endangered species and conservation efforts.
  • AR Wildlife Tracking: Tools that assist researchers in tracking and studying wildlife using AR overlays.

Asreen Rostami

Senior Researcher
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Division: Division Digital Systems and Societal Transformation Design

Circular Handheld Machines from an Environmental and Human Perspective

NollVib Cirkularitet
Handheld machine

By applying future-adaptive design to handheld machines, project NollVib Cirkularitet aims to minimize vibration-related injuries, increase automation in the manufacturing industry, and extend machine lifespan.

Coordinator
Active
Work environment
Not applicable
3 years
6,9 MSEK
Division: Division Materials and Industry

Background and Challenge

Vibration injuries are a major occupational health issue across Europe. On May 22, 2023, the EU adopted a new Machinery Regulation that introduces a revised approach to the mechanisms behind vibration injuries, including a requirement to report high-frequency shock vibrations. This has led to a stronger focus on handheld machines and the potential for well-designed models to reduce vibration-related injuries.

Circular business models rely on long product lifespans and high utilization of products with low environmental and climate impact. Through robust, flexible, and upgradable product design, it is possible to reduce vibrations while also promoting environmental sustainability.

However, today’s products are rarely adapted for circular business models. Instead, they are often designed in ways that risk making them unattractive, outdated, or prone to premature wear and failure.

Purpose and Goals

The project aims to apply future-adaptive design principles to both existing and new machines to support climate, environmental, and social sustainability. It focuses on developing circular machines that comply with the EU’s new regulations, featuring interchangeable components and modules that simplify repair and upgrading. The objective is to reduce environmental impact while minimizing the risk of vibration-related injuries.

Solution

The key to designing future-adaptive products is a "future-proof" product architecture. This means creating a product that is inherently designed for easy repair and upgrades over time, as new needs emerge. This includes not only components and hardware but also new software integrated into the machines as part of a circular business model. For example, sensors and software that monitor and record vibration exposure.

Intense vibrations not only raise the risk of vibration injuries but also hinder automation. Vibration can cause robotic machines to malfunction. By developing low-vibration machines, the level of automation and robotics in manufacturing can be increased.

A longer product lifespan also leads to significant improvements in the product’s environmental and climate performance.

The innovative aspect of the project is applying this approach to a range of handheld machines in the manufacturing sector, including impact wrenches, chisel machines for cast scrap removal and grinding/cutting machines.

The prototypes will demonstrate how the choice of materials and manufacturing techniques impact the lifespan and environmental burden. This contributes to building competence among manufacturers and companies that repair and upgrade machines. The project will also apply environmental analyses (life cycle assessment) to identify which parts of the manufacturing process have the greatest environmental impact and need to be addressed.

The measures are relevant in industries other than the automotive sector, such as the construction and building sector, as well as the stone industry, which are large users of handheld machines.

Expected short-term impact

  • Increased knowledge and experience among participating companies in designing products tailored for circular business models.
  • Low-vibration machines for both humans and robots are available on the market. Increased potential for automation.
  • Upgraded existing machinery that meets new regulations – occupational health and safety.
  • New business opportunities for existing machinery; e.g., modular solutions that can be machine- and individual-customized.
  • Dissemination of results to other industries; e.g., the construction and building sector, as well as the stone industry.

Expected long-term impact

  • Handheld machines designed for a circular business model.
  • Reduced climate impact during the use and manufacturing of handheld machines.
  • Increased competitiveness for the manufacturing industry with a healthier workforce (fewer work-related injuries).
  • Compliance with the EU's new Machinery Regulation 2023/1230 and subsequent regulations for machine manufacturers.
  • Safe and attractive workplaces for both women and men.
  • Internationalization of results and the project.

Carolina Pettersson

Forskare
+46 10 228 47 37 Read more about Carolina
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8. Decent work and economic growth
AB Holsbyverken i Vetlanda Atlas Copco Industrial Technique AB SKF Mekan AB Volvo Business Services AB TM Verkstad AB
Funders without URL: Vinnova Project end date: Circular transition Sekundär områdes navigation:
Design
Sensors and sensor systems
Production and manufacturing
Materials and durability

Don't miss the mark – here's what it takes to make your circular business fly

Circular business

Circular products and services that are received with little interest are not doing much for the green transition. New research shows what it takes to create circular offers that customers actually want.

There are several examples of companies that have managed to combine circularity with economic success. Easy-to-navigate second-hand sites are one example, reliable car-sharing services another. The common denominator? Companies have created attractive circular offers with the end user in mind.

"Instead of making money by using finite resources and selling them cheaply, these companies are making money by closing loops so that resources can continue to flow. Many circular business models are about retaining ownership of the products in order to better control the flows. In practice, this can mean that the users are not the real owners of the product," says Anneli Selvefors, senior researcher in business design at RISE.

But what about companies with a long history based on a linear business model? According to a report from Luleå University of Technology published in 2024, there are no examples of large companies that have successfully scaled up a circular business model and replaced the old one. "There are many aspects that make it easier to stay in the linear world," says Sara Renström, senior researcher in technologies for interaction at RISE.

"It is difficult to convert an entire company, and the fact is that it is still financially viable to work with the linear business model. But in a future where resources are even more scarce than they are today, it will be harder to sustain that way of working."

Do you really understand your users?

Sara Renström and Anneli Selvefors have researched the enablers and barriers to creating attractive circular offers. Circular offers are a prerequisite for the transition to a circular business model. After interviewing 13 companies at different stages of their transition and reviewing the literature on the subject, the researchers identified a number of different areas that are important for companies' ability to develop circular offers that customers actually want.

Much depends on understanding your users and their needs. It may sound simple, but research shows that simply asking your customers what they need and want is not enough. Often users don't know what they need until the solution is available.

"For creative design work, which we believe is critical to creating really good circular value propositions, you need to start looking at what people do and use. That's one level deeper than just talking to customers. The next level is to find out what they feel and dream about," says Sara Renström.

We have found that an organisation working together on this issue can more easily develop attractive circular offers.

More collaboration along the value chain

Getting to know your customers actively, for example through user surveys, is therefore a prerequisite for creating attractive circular offers. It is also important that the team conducting these surveys is in close contact with the company's production and marketing departments. Then the insights don't get stuck at the first stop.

"If the user perspective is allowed to permeate all departments of the company, it becomes something to collaborate on. Of course, it is possible to run a successful business anyway, but we have found that an organisation working together on this issue can more easily develop attractive circular offers," says Sara Renström.

It's not just a question of getting good cooperation within your own organisation, but also cooperation with other actors along the value chain. For example, a company that wants to move from selling products to renting them can enlist the help of an IT provider to create a digital platform from which the rental can take place.

"There are opportunities for all businesses"

It is a challenge to move away from the linear approach that has served companies well for decades and to create entirely new, circular offerings. This is where RISE comes in. RISE has extensive expertise in circular value propositions and business models.

"We can help identify user needs in relation to the client's specific niche. We can also help at a strategic level, thinking together about how they can work with users during the development process. It can also be about identifying possible partners in the value network and initiating the collaborations needed to move forward," says Sara Renström.

"There are opportunities for all companies to strengthen their own capabilities and conditions for developing circular offerings and business models that are more attractive than their linear predecessors," says Anneli Selvefors.

What is a circular business model?

At its core, a circular business model is about harnessing the potential of circular resource flows to create, deliver and capture value over time. Business models are often based on circular offerings of services and products that are designed to work over time by being repairable and upgradeable. By making it easier for products to be shared by multiple users and used over time, business models can reduce the need for new resources. Circular business models can also include opportunities to return materials and components to the production cycle rather than to waste.

6 enablers for attractive circular offers

  1. User involvement that creates a deep understanding of user needs.
  2. A development process that benefits from user insights.
  3. A vision and direction that addresses user-related challenges from a sustainability perspective.
  4. A market strategy that enables the adaptation and communication of circular offers to different market segments and trends to increase impact.
  5. A business ecosystem that connects key stakeholders to address user-related sustainability challenges and create long-term impact.
  6. An organisation that leverages internal capabilities and external drivers to address user-related sustainability challenges.

Read the RISE report: https://www.sciencedirect.com/science/article/pii/S0921344924002222

Anneli Selvefors

Senior forskare
+46 73 356 09 84 Read more about Anneli
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Sara Renström

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Circular transition Sekundär områdes navigation:
Innovation management
Design
Service innovation