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Gällivare Narratives – a powerful collaboration for an inclusive socie

Gällivare Narratives

Gällivare Narratives explores how mining communities can become more attractive, inclusive, and sustainable through design research, system innovation, and local collaboration. With people's stories at the center, we develop concrete tools for building the communities of the future.

Projektledare, koordinator och deltagare
Active
System innovation
Region Norrbotten
3 år
5000000
Division: Division Digital Systems and Societal Transformation

Gällivare Narratives – stories as tools for social transformation

Gällivare Narratives is a three-year collaborative project that explores how mining communities can be developed into attractive, inclusive, and sustainable places to live and work. The project is run by RISE in collaboration with Boliden, Gällivare Municipality, and Medskapandebyrån, and is part of the national program Swedish Metals & Minerals – Impact Innovation.

The project is based in Gällivare – a place with a strong industrial presence and rich local engagement, but also with complex social challenges such as depopulation, lack of diversity, and a one-sided labor market. By combining place-based knowledge with design research, inclusive system innovation, and relational ethics, Gällivare Narratives is developing new methods and prototypes that strengthen people's sense of joy, optimism, and belief in the future.

The goal is to create concrete tools and working methods that can be used to support social development in Gällivare and other similar regions. The project focuses on understanding and further developing local initiatives, and identifying levers for change that can contribute to long-term social improvement.

Method and working methods

Gällivare Narratives works in three research loops where local actors gather around specific community development initiatives. By collecting stories from residents, industry, and civil society, a common understanding of the current situation is created. These stories are analyzed using norm-critical and ethical perspectives and form the basis for the development of prototypes—such as meeting places, services, visualizations, or events—that can give new expression to optimism and inclusion.

The project combines the concrete (e.g., physical initiatives and forms of collaboration) with the intangible (e.g., feelings of belonging and meaning), and is based on theories of change that emphasize the importance of creating new combinations of what has been and what is happening. By working in the space between the past and the future, new opportunities are created in the present.

A project with the potential to change

Gällivare Narratives is more than a research project—it is a movement to reinvent community building with people at the center. By listening, co-creating, and experimenting with new forms of collaboration, the project contributes to shaping the sustainable communities of the future—in Gällivare and beyond.

Jessica Dagman

Enhetschef
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9. Industry, innovation and infrastructure
10. Reduced inequalities
11. Sustainable cities and communities
Project end date: Social sustainability in urban development Sekundär områdes navigation:
System innovation
Design
Resource-efficient cities

Rethinking Emergency Response on Autonomous Ferries

EMERGE collage

Autonomous passenger ferry concepts are already in operation and are expected to become an everyday reality. Ensuring a similar or improved level of operation and safety compared to traditional ferries, is key to broader acceptance and adoption of this concept.

– Human Factors is all about examining and designing technology, workspaces, and processes with people in mind. It’s about supporting us in everyday life by aligning design with how we think, feel, behave, and operate, while respecting our abilities and limitations, explains Nicole Costa, project leader at RISE. 

– The goal is to ensure things work intuitively and safely. In my work, that means understanding people and organizations. How they adopt and integrate new technologies and processes and identifying their needs and requirements to inform designs that are not only smart, but also human-centered and socially sustainable.

Emergency preparedness

The EMERGE project, coordinated by RISE and financed by Trafikverket, in collaboration with Norwegian operator Torghatten AB, aims to use a Human Factors and Human-centered approach to investigate and improve emergency preparedness on autonomous passenger ferries and in remote operation centers.

Autonomous ferries are vessels that navigate and operate with minimal or no human intervention, using advanced sensors, GPS, and AI-based control systems. It is envisioned that such vessels will be monitored by a land-based operator in a remote operations center. 

A real-world example is MF Estelle, launched in Stockholm in 2023 by Norwegian company Zeabuz in collaboration with Torghatten. It is the world’s first autonomous electric passenger ferry. Initially operated with onboard staff, it is expected to transition to fully unmanned operations, with remote supervision from land.

– We need to reframe man overboard and passenger evacuation procedures and prepare for potential loss of connection between the ferry and the shore-based control center, says Nicole.

The EMERGE project

EMERGE stands for Emergency preparedness on autonomous passenger ferries and remote operation centers (project page). Three main perspectives are in focus:

• the remote operations center (ROC) perspective
• the onboard perspective (crew and passengers)
• the rescue network perspective

– Each of these perspectives presents unique challenges. For ROCs, the lack of direct sensory input and physical presence complicates situational awareness and decision-making during emergencies. Onboard, the reduction or complete absence of crew means passengers may need to take on unfamiliar roles in critical situations. 

From the rescue network’s point of view, coordination with autonomous systems and remote operators introduces new communication and procedural complexities.

Using user-centered design (UCD) methodology, the project explores requirements and possible solutions related to information sharing, usability, and user experience, as well as procedures and training for emergency situations.

– The goal is to map current emergency procedures, identify safety challenges, and adapt protocols for autonomous ferries and interactions between the MASS/ROC system.

The project aims to contribute recommendations for specific training, the design of onboard and ROC systems, and rescue organization protocols, as well as to develop and test prototypes for safety solutions. The results aim to improve safety and guide future research.

Man overboard scenarios

The AHFE (Applied Human Factors and Ergonomics) Conference paper presented by RISE in 2025 in Orlando, Florida — Reframing Procedures and Teamwork for Man Overboard (MOB) Scenarios on Small MASS Passenger Ferries (open-access link) — highlights how traditional MOB procedures must be adapted for autonomous contexts. It emphasizes the importance of clear role distribution, remote support strategies, and the integration of rescue services into autonomous ferry operations. 

– These insights are directly feeding into EMERGE’s development of new procedures, training, and design concepts, says Nicole Costa.

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Sekundär områdes navigation:
Maritime
Risk and security
Artificial intelligence
Design

Nature-inspired architecture may reduce brain inflammation

Nature-inspired architecture may reduce brain inflammation

What if the places we live and work in could affect more than just our moods — what if they could influence the very health of our brains? This is the question driving Cleo Valentine, Senior Researcher and Innovation Lead at RISE, and PhD candidate at the University of Cambridge. Her research sits at the crossroads of architecture, neuroscience, and immunology, in the emerging field of neuroarchitecture.

Want to know how Neuroarchitecture and Neurodesign can strengthen your project or your business?

- In a pilot study I conducted, we examined how biophilic architectural design, which mirrors nature’s shapes and patterns, affects neuroinflammatory activity. Using quantitative EEG, we could watch how the brain responds to different types of buildings, Valentine explains. 

At its core, her question is simple but profound: Can architecture that evokes nature reduce inflammation in the brain? 

The architecture of stress 

Stress is more than a fleeting feeling. When the body senses threat — from a car accident to a confusing hospital corridor — it triggers immune responses. Short-term stress can help, but chronic stress fuels neuroinflammation, linked to depression, schizophrenia, Alzheimer’s, and Parkinson’s. Dementia alone is expected to affect 152 million people worldwide by 2050, with UK care costs nearly doubling to £47 billion. Understanding all contributing factors, including architecture, is becoming urgent.  

Neuroarchitecture, an emerging research field, investigates how buildings affect the nervous system. We already know that architecture can cause stress. Designs incorporating nature, so-called biophilic design, can lower blood pressure and stimulate brain activity linked to relaxation. In contrast, cityscapes dominated by glass and steel skyscrapers are associated with heightened stress responses. 

But what happens deeper in the body, in the immune system itself? This was the uncharted territory Valentine set out to explore. 

This is the first time we’ve seen direct neurophysiological evidence that architecture might influence immune responses in the brain

Pilot study findings: A calmer, less inflamed brain from biophilic architecture 

To test the hypothesis, ten participants were shown images of two different buildings while monitoring their brain activity with a 32-channel EEG. One building was rich in biophilic features — organic shapes, natural materials, and lighting reminiscent of a forest canopy. The other was more conventional, with few natural cues. 

The study focused on two brainwave frequency bands, delta and alpha, previously linked to stress and inflammation. 

The results were striking. When participants viewed the biophilic building, relative delta activity decreased, especially in the brain’s frontal and central regions. This pattern suggests reduced neuroinflammatory signaling: in effect, their brains appeared calmer, and less inflamed. Alpha activity, however, did not shift as expected, and some surprising changes emerged in gamma activity, hinting at a possible new marker for stress-related responses. 

- This is the first time we’ve seen direct neurophysiological evidence that architecture might influence immune responses in the brain, says Valentine. It opens up a completely new way of thinking about how we design the spaces we live and work in. 

Building healthier spaces  

Like any pilot study, more research is needed. Even so, the implications are far-reaching. If architecture can calm inflammation in the brain, it could play a role in managing conditions such as anxiety, depression, or even neurodegenerative diseases. Hospitals, schools, and workplaces might one day be designed not just for function and efficiency, but for neurological health. 

- This initial study provides promising clues. It suggests that nature-inspired architecture can influence brain inflammation,” says Valentine. While more research is needed, these findings are a good start. They open doors to create buildings that truly support our brain health. By continuing to explore this new area, we can build a healthier world, one space at a time. 

Read the full scientific article: Architectural Neuroimmunology: A Pilot Study Examining the Impact of Biophilic Architectural Design on Neuroinflammation.  

>> Discover RISE expertise within Neuroarchitecture and Neurodesign 

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Last published: Neuroarchitecture and neurodesign Sekundär områdes navigation:
Design
Health and life science
Construction

SPOT-ON - Design to support households' planning of electricity use

SPOT-ON
SPOT-ON_site_picture

Flexible electricity use in households is increasingly important as society electrifies and new costs are introduced in electricity tariffs. With clear, user-friendly services for electricity price forecasts and tariff-related costs, more households can plan smarter, lower expenses, and support a more sustainable energy system.

Research and Project lead
Active
Data science Design Energy Service innovation
2 years
3 999 318
Division: Do not use - Division Built Environment

The project explores how households can become more flexible in their electricity use by gaining access to information about electricity prices and power tariffs in advance, giving them the opportunity to plan their electricity consumption several days ahead. Using AI models and design methodology, prototypes are developed to show how electricity price forecasts and tariff information can be combined and presented in a way that is easy to understand and use in everyday life.

Through user studies, co-design workshops, and household testing, the project creates guidelines for energy companies and service developers who want to help their customers respond to price signals. The project contributes new knowledge about how household decisions are influenced by electricity price data, and how digital solutions can support sustainable choices and more efficient use of the electricity grid.

The results will benefit energy companies, advisors, and authorities, but also households themselves. By making open forecasts, tariff information, and design guidelines available, the project can contribute to the development of new services that make it easier for households to understand their electricity costs, plan their electricity use, and make active decisions about electricity contracts. In this way, the project strengthens the role of households in the energy transition and creates the conditions for a more flexible and sustainable electricity system.

The project is funded by the research and innovation program “Design for Energy-Efficient Everyday Life,” which is run by the Swedish Energy Agency and coordinated by SVID, the Swedish Industrial Design Foundation.

Gustaf Bengtsson

Forsknings- och utvecklingsingenjör
+46 10 516 56 57 Read more about Gustaf

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7. Affordable and clean energy
11. Sustainable cities and communities
12. Responsible consumption and production
Information for Survey and Interview participants (Swedish)
Attach document: Project end date: Sekundär områdes navigation:
Design
Artificial intelligence
Data Science
Service innovation

Design Technology: Digital Ability for Architectural Practice

Design Technology
A network graph of design technologies connected by interoperability

This project aims to strengthen architects' ability to use and develop design technologies for a more efficient, sustainable, and business-oriented architectural practice.

Coordinartor and project manager
Active
Built environment
Not applicable
36 months
8 000 000 kr
Division: Do not use - Division Built Environment

Climate change, resource scarcity, and increased demands for sustainability and efficiency drive transformation in the construction industry, where new methods and technologies are becoming crucial. Small and medium-sized architectural firms contribute with diversity and innovation capacity but often lack the resources to keep pace with rapid digitalisation. A lack of effective methods for collaboration and exchange on digital development limits the potential of new technologies, leading to inefficiencies and missed opportunities. At the same time, evolving business models and industry structures do not always support innovation or long-term value creation.

Design technologies refer to tools and platforms deeply integrated into the design and planning process, enabling architects to develop new working methods in their daily practice, including BIM, computational design, and a wide range of AI-supported applications.

We seek to enhance architectural firms' digital development capability by streamlining workflows, exploring new business models, and improving conditions for digital innovation. The collaborative nature of the project will also foster synergies among partners during the project period to establish a long-term and growing network, which will strengthen the competitiveness of architectural firms and their ability to contribute to a more sustainable built environment with a reduced climate impact in the construction sector.

Throughout the project, we will conduct methodological development, interdisciplinary collaboration, and pilot studies with direct applications in the participating firms' ongoing work in, among other things, the reuse of materials, material optimisation, and generative design processes. Outcomes will include reusable digital workflows, a strategic framework for digital development, and examples of business models that promote innovation and sustainability in strengthened architectural practice. Knowledge exchange and dissemination will be done through seminars, scientific publications, and educational materials to enable the broad implementation of the project's goals.

RISE lead the project with the KTH School of Architecture. It involves 13 architectural firms, two engineering consultants, and three digital development companies.

Camilla Berggren-Tarrodi

Projektledare
+46 10 516 50 41 Read more about Camilla
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11. Sustainable cities and communities
Project end date: Architecture and planning Sekundär områdes navigation:
Construction
Artificial intelligence
Design
Service innovation

The Polemocene – The Human-Forest War

The Polemocene
Sign for Expert Committee on Polemocene Affairs

What happens to the forest value chain, not to mention humanity, when forests are existential threats? How does this image reflect our contemporary relationship with the forest? Through foresight, speculative design, prototyping and visualization, with a broad group of experts, RISE invites to reflection and action for forest-human sustainability.

Project Lead
Completed
Design
Not applicable
2,5 months
698487 SEK
Division: Division Digital Systems and Societal Transformation

The Polemocene, Greek for "The Era of War," is a project that, based on contemporary research, experiences, and reflections, explores a hypothetical future where the human-forest relationship is not only unsustainable, but the forest itself has declared war on humanity. Through an interactive future prototype, a visualization that resembles a reverse archaeological excavation not of the past but of the future, we aim to provoke reflection, dialogue, and action regarding sustainable business models, governance tools, and approaches in the forest value chain. The goal is to inspire both within and outside the forest value chain towards long-term and preventive actions in response to future and contemporary ecological and social challenges concerning humans and the forest.

Today's model of expansion, increased yield, and technological innovation to balance industrial, ecological, and cultural goals entails contradictions, conflicts, and risks. The forest is assumed to be a passive object and underestimated as an active and unpredictable force that reacts beyond human control. Everything from invasive species to zoonotic diseases and geological changes demonstrates the forest's response to human actions.

By pushing the question to its extreme, we create conditions to collectively develop new solutions. We do this in four steps: environment and signal scanning, development of future scenarios and prototype concepts, production of an interactive experience, and exhibition and dialogue. Through interdisciplinary collaboration between design, research, and stakeholders within, around, and outside the forestry sector, we design a speculative future prototype that challenges and inspires sustainable transformation.

The project is expected to lead to new strategies, business models, and governance tools for a sustainable forest value chain. Through dialogue and reflection on the future scenario and its relevance to our present, the project contributes to systemic change through cross-sector collaboration and strengthened innovation capacity in the transition towards a sustainable bioeconomy, in line with and beyond sustainability goals.

Result

Through a foresight process together with the project's reference group, with a signal scanning phase and a scenario development phase, four future narratives were developed, serving as a foundation for discussions in the project and for the project's resulting future prototype, the exhibition at the Röhsska Museum. The exhibition was designed to encourage visitors to take on the role of a speculative future international body, the Expert Committee on Polemocene Affairs, abbreviated to ECPA, and in that role, to view and reflect on a number of objects collected from an area where humans and the forest have entered into open conflict. In addition to all the speculative artifacts designed for the future prototype, both internally at RISE and by external creators, an artistic zine was also produced, interpreting the project's underlying scenario and the four future narratives created in the previous foresight process.

Participants from RISE included Marina Matteoni, László Sall Vesselényi, Patrik Eriksson, Stephanie Kawan and Martin Johansson.

The project was exhibited with two other projects for the same Vinnova call at Röhsska museet in Gothenburg June 10-12 2025: https://rohsska.se/utstallningar/designhistorier/super-o/manniska-material-och-skog

The exhibition was well attended and led to many different, both organized and spontaneous, discussions and many documented reflections.

Some of the materials from the project and the exhibition can be found on the Swedish version of this page.

Marina Matteoni

Innovations- och processledare
+46 10 722 33 55 Read more about Marina
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Project end date: Circular transition Sekundär områdes navigation:
Built environment
Design

Build Big, Think Bigger

Robotic additive manufacturing

Robotic additive manufacturing might sound like something confined to the world of high-tech labs or niche industries, and until recently, that assumption wouldn’t have been far off the mark. But in the past few years, the technology has made impressive leaps forward, and it’s now being trialled in a wide range of fields.

This evolving frontier is challenging our old notions of how to build, design, and produce. Architects, engineers, designers, and researchers alike are finding that it opens up unprecedented possibilities in form, function, and sustainability.

So, does that mean it’s a tool for everyone?

“Well, yes and no. But I’d say many sectors, from small enterprises to large multi-national companies, could really benefit from exploring its potential,” says Marie-Louise Bergholt, Director of the Application Center for Additive Manufacturing (AM Center) at RISE. “And, honestly, if you already have a robotic arm around, transforming it into a 3D printer isn’t all that difficult.”

What Robotic 3D Printing Can Do

In essence, robotic 3D printing employs programmable robotic arms to lay down precise layers of materials – whether concrete, metal, polymers, composites or even organic substances – in specific configurations. Instead of the “remove and refine” methods we’ve relied on, additive manufacturing technologies builds layer upon layer, using only the exact amount of material needed. The result? Shapes, designs, and structures that were once impossible or prohibitively expensive to create.

This freedom is more than just a technical advantage – it unlocks new ways of thinking. The technology makes it possible to produce large-scale structures, several metres in size, such as boats, buildings, bridges, or furniture, in entirely new ways. It also promotes greater circularity. 

“We discard vast amounts of furniture today. Pieces are shipped across the world, used for only a few years, and then thrown away. With 3D printing, furniture can be produced on demand, reducing energy consumption in warehousing and cutting the need for discounting unsold products – a practice that can drive overconsumption. The technology also allows manufacturers to send a digital file to a local supplier, replacing long-distance transport with local production,” says Johanna Vesterberg, founder of Normada Open Source Furniture. 

The first product Normada created using robotic 3D printing was a recyclable sofa, named The Nest (Image 2 in the slideshow below). The sofa was made from a biocomposite of oil and cellulose derived from Nordic pine trees and was developed in collaboration with AM Center at RISE. The ambition was for the sofa to closely resemble the handcrafted wooden model.

“We knew it would stand out. We wanted to push the boundaries of the industry and prove that it’s possible to 3D print furniture with a Scandinavian design aesthetic – without the futuristic look that 3D-printed furniture often has,” says Johanna. 

Normadas soffa kan antingen beställas handgjord i furu eller skrivas ut i en 3D-printer med biokomposit.

New and Future Possibilities

Since Johanna Vesterberg designed The Nest, the technology has matured significantly, and Normada, alongside a growing number of companies from various sectors, has continued to explore the possibilities of robotic printing at RISE.

Simultaneously, RISE has integrated advanced software, refined both methods and materials, and combined printing with milling in one continuous process. Most recently, RISE opened a new test and demonstration facility dedicated to concrete 3D printing.

“Since we at RISE already had extensive experience with robotic printing for polymers and composites, as well as access to advanced toolpathing and automated quality assurance, the concrete printing testbed was set up quickly and efficiently. The fact that we can now print larger structures with a wider range of materials opens up entirely new possibilities for functional and sustainable building solutions,” says Ojas Arun Chaudhari, project manager for materials design at RISE.

“However, unlike polymer-based printing, concrete printing presents greater challenges in areas such as rheology, hydration kinetics, and time-dependent behaviour, which require real-time process control. As concrete cannot be remelted like thermoplastics, curing time affects both layer bonding and buildability.”

One of the companies that jumped at the chance to try concrete 3D printing was the Swedish producer of concrete and natural stone products, Benders.

“We see great potential in 3D printing. Given the complexity of products like pipes and manholes, we are exploring how this technology could help address these challenges. Benders also manufactures a range of other products, such as roof tiles, paving stones, slabs, and prefabricated elements. We will evaluate the current 3D printing project to determine if it can be applied to any of these areas,” says Kjell Ryberg, Technical Manager at Benders, adding:

“While 3D printing is an important part of our development, it’s equally crucial to consider the type of concrete used, especially in relation to the products' future exposure.”

Woodrow Wiest, research engineer at the Application Center for Additive Manufacturing, is in alignment with Kjell Ryberg. Material properties are a key driver in the effectiveness of large format additive manufacturing. 

“Robotic additive is indeed impressive especially considering its relatively early stage of development. Our research takes part in ushering this evolution forward, focusing on the convergence of robotics, process planning, material properties, sustainability, while also keeping a keen eye on market competitiveness. As technology continues to evolve, we can expect to see robots printing in more and more industries in the near future,” he says.

A New Way of Thinking

While robotic 3D printing may still feel like an emerging field, it’s one that’s brimming with untapped potential. For those working in construction, design, architecture, manufacturing, or art, this is a technology that invites exploration. By challenging traditional manufacturing processes, it becomes possible to create lighter, stronger, and more complex shapes with less material waste and a lower environmental impact.

The expertise at RISE covers a broad spectrum, from material development and sustainable manufacturing to built environments and bioeconomy. By collaborating with companies and organisations across various sectors, we have the opportunity to further develop robotic 3D printing and identify new areas of application.

Facts: Robotic 3D Printing at RISE

Size

The concrete printer at RISE can print objects up to 9,5x3x3 meters in size. For plastic materials, we can print objects with a maximum size of approximately 6x2x3 meters.

Possible materials (so far)

Plastic, composite fiber-reinforced plastic, wood chips, textile fibres, concrete, food.

Contact

RISE welcomes businesses from all industries to explore how robotic 3D printing can shape the future of manufacturing. Get in touch with Marie-Louise Bergholt, Director of AM Center, or Ojas Arun Chaudhari (for inquiries regarding concrete printing) to learn more.

Ojas Arun Chaudhari

Projektledare
+46 70 313 68 03 Read more about Ojas Arun
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Additive manufacturing Sekundär områdes navigation:
Concrete and cement
Design
Composites
Advanced electronics

MoRe -Monitoring Reefers for reduced fire risk onboard

MoRe
Stena Scandinavica

A research project for reduced fire risk onboard Roll-on/Roll-off ships.

Coordinator
Active
Fire safety Logistics and transport Maritime
2 years
4800000
Division: Division Safety and Transport

Refrigerated cargo units (reefers) are an integral part of sea-borne transport, but at the same time, reefer electrical faults are also a common cause of fires. Fires on ro-ro ships pose significant dangers and extinguishing them may often be difficult. Consequently, monitoring ship connected reefers could be an effective approach to fire prevention. MoRe will develop a solution for reefer monitoring, including both hardware and a proposed human-machine interface for the engine control room. This work is a continuation of studies performed in the LASH FIRE project. The finished solution will be installed and evaluated for performance on the Stena Scandinavica. The project group brings together a mix of expertise in engineering, human-centered design and ship/cargo operations, catering for end-results with a high level of practical applicability. These results will be communicated in ways that maximize the chances for industry uptake.

Oskar Grönlund

Forsknings-och utvecklingsingenjör
+46 10 516 67 06 Read more about Oskar

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9. Industry, innovation and infrastructure
14. Life below water
Chalmers University of Technology Stena Rederi Stena Line Destination Gotland Thermoking Beving Interferry The Swedish Club
Project end date: Fire safety Sekundär områdes navigation:
Design
Sensors and sensor systems
Maritime
Risk and security

Welcome to the Table

Welcome to the Table
Meal as a vehicle

The prototype functioned as a pop-up exhibition. It was designed as a four-course dinner around a large table. The experiences at the table took participants on a journey where they got to create a relationship with their future older selves. They also got to speculate about how they can change the meal situations of older people here and now.

koordinator, projektledare, projektdeltagare
Active
Design
ett år
699523 sek
Division: Division Digital Systems and Societal Transformation

Whatever age we are now, all of us are getting older. In the future, the proportion of older people will increase. Unless the system is fundamentally changed, society’s costs for elderly care will increase drastically.  

The project outcome, the speculative dining prototype worked as a pop-up display. It was designed as a 4-course dinner at a large table. The experiences at the table took participants on a journey where they got to create a relationship with their future older self. 

The purpose of the project was to help envision a future where no elderly person is undernourished and wherethe whole meal experience is a satisfying and positive experience. The work of “We are all Old” is relevant to PUSH:s mission of a food system that is promoting healthy lives for all. 

See video: https://vimeo.com/1068590785?share=copy

See publication: https://dl.designresearchsociety.org/nordes/nordes2025/researchpapers/8/

 

Maria Biörklund Helgesson

Projektledare
+46 10 516 60 78 Read more about Maria
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3. Good health and well-being
Project end date: Food Sekundär områdes navigation:
Design
Health and life science
Social sustainability in urban development