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Social Life Cycle Analysis SLCA

Social Life Cycle Analysis SLCA
social lifecykel

Social sustainability from a lifecycle perspective - can you count social effects? What social indicators are included? The RISE expertise in social life cycle analysis can help you within companies or municipalities with investigations and set requirements within the supply chain.

At RISE, we work on social impact assessment from a life-cycle perspective, that is, we analyze every part of a chain needed to deliver a product or service, and how it can be improved. Health effects are a social effect that is evaluated in a regular life cycle analysis, but in a social life cycle analysis, 54 qualitative & quantitative indicators are included, including areas such as work environment and labor law, child labor, fair wages, working hours, local employment and economic growth, discrimination or social well-being.

Social LCA is a method for assessing the social effects of products and services (UNEP 2009). It is important to select and reduce the number of social indicators in S-LCA studies. Evaluations within a life cycle perspective and its social effects (PSILCA 2015) include 54 qualitative and quantitative indicators, 16 subcategories and 15,000 industrial sectors and raw materials. To select indicators, the Handbook for Product Social Impact Assessment (HPSIA, 2018) recommends the use of material assessment (MAT), which has also been used in corporate CSR (Corporate Social Responsibility) work.

RISE has experience in: bioeconomy, textiles, chemistry and food production

RISE offers assessment and calculation of social sustainability in a life cycle perspective.

  • SLCA according to UNEP SETAC or HPSIA or simpler variants (screening SLCA).
  • Various variants such as potential social risk or benefits, as well as socio-economic analysis and social effects.

Birgit Brunklaus

Forskare
+46 10 516 59 93 Read more about Birgit
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Division (OLD): Do not use - Division Built Environment Division: Do not use - Division Built Environment Social sustainability in urban development

Designing Everyday Energy Resilience

Designing Everyday Energy Resilience
A computer connected to Boostbox

What could an everyday life be like in a future with less reliable energy provision? We will in this project explore the preconditions for such an everyday and design examples of products that could fit into such a future.

Participant
Active
Design Energy
Region Östergötland
2 years
Division: Division Digital Systems and Societal Transformation

The products we use in everyday life are increasingly connected and reliant on electricity. We, in turn, are thus increasingly dependent on very reliable electricity and internet supplies. At the same time, due to the transition to more renewable energy sources and the effects of climate change, the likelihood of temporary power shortages and disruptions to energy and IT systems increases.

In this project we will thus explore how everyday life could be more resilient to such disturbances but be experienced as good; what we call everyday energy resilience. As part of this, we want to explore whether everyday products through their design could support households to become less vulnerable and flexible in their demand for energy.

Examples of energy resilient products will be developed, tested and form the basis of an exhibition that raises thoughts about energy resilience. We will also develop guidelines for energy resilience so that industry can apply these in future products.

The project is carried out in collaboration with Chalmers Technical University, Boid (within Chalmers Industriteknik), Electrolux, Miljömärkning Sverige AB, HSB Living Lab, Tengbom and Tieto Sweden. 

The project is funded through the research and development programme Design for everyday energy efficiency, by HSB Living Lab’s research fund and by the J. Gust. Richert foundation. The research and development programme Design for everyday energy efficiency is from the Swedish Energy Agency and is coordinated by SVID, the Swedish Industrial Design Foundation. You can learn more about the programme here: designforenergi.se

Sara Renström

Senior Forskare
+46 10 228 42 14 Read more about Sara
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7. Affordable and clean energy
Projekt logo: projektets logotyp Funders without URL: J. Gust. Richert foundation Project end date: Energy optimisation Sekundär områdes navigation:
Design
Social sustainability in urban development
Innovation management
Security of supply

IRIS Co-creating smart and sustainable cities

IRIS Smart Cities
IRIS Citeis overview

IRIS is a five-year EU project starting 1 October 2017. Within IRIS, we will find and test new solutions for urban development within energy, mobility and ICT. In total, 43 players from 9 countries collaborate. Johanneberg Science Park coordinates the project on behalf of the City of Gothenburg.

Projektpartner and coordinator for WP9 Monitoring and Evaluation for all Lighthouse-städer
Active
Resource-efficient cities
Not applicable
Project finish 2023-03-30
17,9 M €
Division: Do not use - Division Built Environment
Figure: IRIS transition tracks

Urban environments strive harder and harder to become cleaner and more pleasant where the resources available are respected and used more efficiently. IRIS will focus on energy-positive areas, smart energy management and a smart e-mobility sector, an innovation platform for digital cities, residents involvement and co-creation.

RIS is a Lighthouse project which consists of three European cities: Utrecht (Netherlands, project manager) and Nice (France) and we, Gothenburg, Sweden. In addition, four follow-up cities participate: Vaasa (FI) Alexandroupolis (GR) Santa Cruz de Tenerife (ES) and Focsani (RO).

Lighthouse cities have come a long way in sustainable commercial solutions in energy, mobility and ICT. The idea is that the follow-up cities will learn and be able to replicate the solutions.

The work in the IRIS project is organized around 16 solutions, grouped in five different Transition Tracks: 

  1. Smart Renewables and closed-loop energy positive districts
  2. Smart Energy Management and Storage for Grid Flexibility
  3. Smart e-Mobility Sector
  4. City Innovation Platform (CIP)
  5. Citizen Engagement and Co-creation

Jutta Schade

Forskare
+46 10 516 58 53 Read more about Jutta
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7. Affordable and clean energy
11. Sustainable cities and communities
13. Climate action
Göteborgs Stad Johanneberg Science Park Chalmers Metry HSB Riksbyggen Akademsika Hus Trivector Tyréns Municipality of Utrecht housing corporation Bo-Ex, Utrecht Sustainability Institute / Utrecht University LomboXnet ENECO University of the Arts Métropole Nice Côte d'Azur University of Nice Sopha Antipolis Electricité de France Electricité Reseau Distribution France Centre Scientifique et Technique du Bâtiment Veolia Environnement Côte d'Azur Habitat NEXIMMO 96 VU LOG STEDIN Qbuzz Civity KPN Centre for Research & Technology Hellas IMCG European Science and Communication Institute University of Brussels
Project end date: Social sustainability in urban development Sekundär områdes navigation:
Innovation management
Digital infrastructure

Mapping of sharing services and their impact on active frontages

Sharing services and active frontages
The Toy Library in Gothenburg

The sharing economy as well as the notion of active frontages is being placed high on the agenda around the world. Both phenomena are seen as ways to create economically, as well as socially and environmentally, more robust cities and communities. The aim of this project is to generate knowledge on how sharing initiatives situated in the ground floors of buildings can contribute to value creation for both property owners and wider society.

Research organization
Active
Circular transition Design Energy Life cycle analysis Resource-efficient cities Built environment Urban development
Västra Götaland Region
2020-06-01
Division: Do not use - Division Built Environment

The sharing economy can be described as the parts of the economy that are made up of the sharing, trading, renting and lending of artifacts and services. This can include for example technologies, furniture, clothes, facilities, services and information.

In parallel we can see a development around the world where cities and communities are striving towards the creation of so-called active frontages, meaning premises in the ground floors of buildings which house shops, restaurants, culture, arts etcetera. However, up until this day, not much work has been conducted on the role that sharing initiatives can play in the ground floors of buildings.

The aim of this study is to map and evaluate how sharing initiatives contribute to value creation in cities and communities. The hope is that the study can make it easier for municipalities and property owners to house sharing services in their ground floor premises. The study is conducted within the programme Sharing City Gothenburg, in cooperation with the City of Gothenburg and a consortium of property developers active in the regeneration of the inner-city area of Masthuggskajen, an area where this issue is prioritized.

The study includes an international research overview as well as interviews and workshops with sharing initiatives, property owners and civil servants from the municipality. The study will result in a report and additional visualy oriented materials for communication.

3. Good health and well-being
5. Gender equality
10. Reduced inequalities
11. Sustainable cities and communities
12. Responsible consumption and production
Project end date: Social sustainability in urban development Sekundär områdes navigation:
Circular transition
Service innovation

Antibiotic Smart Sweden

Antibiotic Smart Sweden
grandma_grandchild_RISE

Antibiotic Smart Sweden is a national innovation milieu where we work towards a common mission – a society where everyone helps to antibiotics working and saving lives.

Innovation milieu leader
Completed
Infection control Pharmaceuticals Preventive healthcare
Not applicable
2025-05-14
25 million SEK
Division: Division Materials and Industry

Objective

The goal of the initiative is to create a long-term innovation environment where different types of actors can work together to strengthen existing and create new initiatives in the areas of infection prevention, responsible antibiotic use, good monitoring and knowledge dissemination. In an antibiotic-smart Sweden, citizens have knowledge of the consequences of antibiotic resistance and how they can act to reduce the spread of infection and to use antibiotics correctly, where all municipalities and regions work with improvement projects based on awareness of infection prevention and sustainable antibiotic use, and where we import and export antibiotic-smart working methods. An antibiotic-smart Sweden understands that access to effective antibiotics is part of sustainable development and includes both the actors who are already active in the field as well as those who would need to get started - all to prepare for the future.

Challenges

Antibiotics are a prerequisite for our ability to prevent and treat infections, but also for modern healthcare in general. Antibiotic resistance is a growing problem worldwide, an increase that is accelerating as a result of systematic misuse and overuse in both animals and humans combined with insufficient preventive measures and the spread of infection. In the EU alone, 33,000 people die each year due to antibiotic resistance, and globally the corresponding figure is over 1.2 million. Antibiotic resistance is not only a threat to human health, but also to animal health and to a sustainable society.

Solution

As antibiotic resistance is a complex societal challenge, we all need to help each other to take on this challenge - we therefore need to be more and do more. With the vision of an antibiotic-smart Sweden as a benchmark, we want to invite more actors to work to strengthen the conditions for antibiotics to continue to be effective in curing infections. We need to create new, innovative efforts and ways of working while making use of everything that is already being done around Sweden and the world. Target groups for the efforts are currently residents, municipalities and regions and their activities (preschool, school, care for the elderly and disabled, water and waste-water mangagement organizations, hospitals and primary care) as well as international actors. However, we are constantly working to include more target groups.

Ulla Elofsson

Assoc. Professor
+46 10 516 60 40 Read more about Ulla
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1. No poverty
3. Good health and well-being
6. Clean water and sanitation
11. Sustainable cities and communities
14. Life below water
15. Life on land
Projekt logo: Logotyp Antibiotikasmart Sverige Project end date: Health and life science Sekundär områdes navigation:
Social sustainability in urban development
Lifelong learning
Water

Nudging - to enable change

Nudging
seeds that grow

Nudging is a method to enable behavioral change! With the right nudging tools you can make it easier for your user or client to make better choices – more sustainable, safer, and healthier. At RISE we can help you to find the specific nudging tools that fits your product or environment!

Nudging is a method aimed at influencing choices without restricting options, by making it easier and quicker to make better choices, or by placing information that helps users evaluate their choices where they make those choices. An example could include positioning salads at the beginning of a buffet line or providing users with a brief warning when an email is flagged as suspicious. Individuals can still opt to eat only meat or click on the email link, but they have then made a considered decision to do so. The objective is to foster behavioral change without using coercion or economic pressure. Through nudging techniques, your company can enhance its environmental profile, for instance, by reducing food waste or promoting safer online behaviors.

Challenges that need to be addressed include: how we can make it easier for the user or buyer? How can information be organized and presented to facilitate a climate friendlier choice? Several nudging tools are available but one size does not fit all. RISE helps you to identify suitable strategies to create change for your company! 

Marcus Adevi Klasson

Forskare
+46 10 251 39 37 Read more about Marcus
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Elizabeth Hörlin

Forskare/Projektledare
+46 10 516 65 66 Read more about Elizabeth
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Division (OLD): Do not use - Division Built Environment Division: Do not use - Division Built Environment Social sustainability in urban development

Behaviour and behaviour change

Behaviour and behaviour change
Picture shows a stove, pots with food, and a person cooking

Why do we humans behave the way we do? How do we understand, are impacted by, and use technology, products and services? How can technology be a support to changing a behaviour? Parallel to developing new (technical) solutions, it is necessary to understand and to ground this development in people’s behaviour.

At RISE, we use a range of scientific and/or design-oriented methods to understand the interplay between people and technology of different kinds. Such an understanding can be as important in a process to improve an existing technology/service/product/physical environment (for example, the city), to in a process of developing something new. For something to become truly useful to the user, it is often a prerequisite to have a good understanding of the individual’s or group’s needs, attitudes, and context.

How households can reduce their energy consumption, is one example of a challenge where it is necessary to understand human behaviour related to activities and practices that use energy. Without an understanding for how tenants, for example, do their laundry or cook food in their everyday life, and what is possible for them to change in these practices, there is a risk that new solutions will not support change, or worse, lead to a negative behaviour instead.

Another example of a challenge where behaviour issues play an important role, is change processes where one wants to introduce life cycle thinking in an organisation or innovation for transition. There are several complex questions in these processes, including technical and informational aspects, but research shows that information alone rarely leads to a changed behaviour. In order to succeed with large change processes, it is therefore key to also understand and include the individual’s perspective. At RISE, we can help to deepen the understanding of behavioural aspects through studies of/together with relevant target groups. But we can also help to include individuals or groups of people in the development of for example technology or urban environment, to identify the best conditions for a transition to a more sustainable society.

We have competence in methods from disciplines such as sociology, psychology, and design. These involve for example interviews, questionnaires, observations, workshops and/or focus groups with target groups. We can perform both qualitative and quantitative analyses of collected data to identify important insights, questions, knowledge gaps or challenges that are key to understand in order to make a service/system/product etc as successful as possible. Depending on the study, we can make design guidelines related to an observed behaviour.

The experts at RISE who work with behaviour and behaviour change have a large interest and knowledge in both people and technology. We are experienced in studying behavioural issues related to different technical areas, and how to set up studies so that they match our collaborators’ needs and questions. Given our unique position at RISE, our activities are grounded in research and at the same time applied.

Maria Håkansson

Forskare
+46 10 516 55 46 Read more about Maria
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Division (OLD): Do not use - Division Built Environment Division: Do not use - Division Built Environment Social sustainability in urban development

Carbon Dioxide Theater at Västmanland County Museum

Carbon Dioxide Theater
CO2 Theatre

Carbon Dioxide Theater engages young citizens in participatory methods to explore and critically reflect on social norms and trends related to climate impact. In an inter-generational arena, methodology for theatre and participatory design focuses on exploring objects in the past and present, carbon footprints, social norms and climate action.

Research and Design Expertise
Completed
Design Life cycle analysis
Region Västmanland
12 months
2 000 000
Division: Do not use - Division Built Environment

Purpose and goal

Climate change is a one of the defining crises of our current times, and the overall goal of the project is to take urgent action to combat climate change by engaging with young citizens in Västmanland County. The project will develop participatory methods for museums to support them to work with changing social norms in society based on climate research.

Challenge

For the individual and society to relate to and understand what the climate goals mean and what changes are necessary is complex. More innovative methods are needed to communicate abstract questions about climate change and climate research. Only informing and raising awareness has been proven to be insufficient to change behavior to become more sustainable.

Solution

In this project we define important environmental issues and the norms around them as relational and socially emerging phenomenon. Therefore, the project focuses on exploring and reflecting on the collective social practice and norm-making among young citizens aged 15-20. This is done through a series of workshops at Västmanland County Museum, where young citizens together with museum staff, designers, actors and researcher focus on various climate issues. The young citizens are also offered summer jobs within the project with the goal to co-create a pop-up exhibition in a digital or physical form.

Effect

Concrete outcomes of the project include developed methodology of participatory theatre to support museums to address and fight climate change, and two pop-up exhibitions co-produced with the young citizens.

The project came shared second place in Årets Pedagogiska Pris 2019 of museums in Sweden, and book was written about the processes, methods and personal stories of participants to explore how museums can develop new ways of working with visitors to address contemporary global challenges. Read more about the project in the digital version of the book here:
https://issuu.com/vastmanlandslansmuseum/docs/carbon_dioxide_theatre_at…

 

Team: Lizette Reitsma, Hayley Ho, Sofie Nyström, Wasim Brikham, Birgit Brunklaus

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13. Climate action
Project end date: Social sustainability in urban development Sekundär områdes navigation:
Design
Lifelong learning

Digilog - Digital games for citizen participation in urban development

Digilog
The image depicts two hands holding a gaming controller.

The interest in participation – of citizens, users and stakeholders - in the building sector has grown the past few years. Digital games has increasingly been used in both the public and private sectors. Despite this, there’s a lack of research and development in the field - a situation that RISE wants to remedy through the Digilog initative.

Coordinator and project manager
Completed
Urban development
Västra Götaland Region
2018-2019
Division: Do not use - Division Built Environment

Digital games have been used in citizen participation for decades, and have lately grown in popularity as urban development tools. Some research has been done on the subject and, together with practical experiences, it indicates that use of games can be a way of motivating participation as well as stimulating learning on urban development. Still, there’s much we don’t know about the advantages, disadvantages, prerequisites and obstacles for using digital games in this area.

In order for games to better contribute to urban development processes, the knowledge base as well as methodology needs to be strenghtened – for this reason RISE started the initiative Digilog in 2018. A preparatory inquiry into the subject has been conducted within Digilog; with the aim to compile the knowledge that already exists, identify knowledge gaps and initiate future development work. Amongst other things, the inquiry has resulted in a research review, which is available for anyone who wants to learn more about the subject matter. During the inquiry phase work also began on building a consortium with different relevant actors, which will develop future projects in the subject area.

 

 

Stefan Molnar

Forskare
+46 70 538 59 78 Read more about Stefan
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11. Sustainable cities and communities
16. Peace, justice and strong institutions
Göteborgs Stad (Gothenburg municipality)
Digital games for citizen participation in urban development - research review (language: Swedish)
Attach document: Project end date: Social sustainability in urban development Sekundär områdes navigation:
Design
Service innovation

Tools for social sustainability in the construction phase

Social sustainability in construction
The image depicts an active construction site - including construction workers, tools, machines, buildings materials and pipes.

In a previous project RISE, Skanska, Veidekke and Wästbygg developed a material to support decision-making for entrepreneurs who work with social sustainability in the construction phase. Now RISE is investigating how this tool is used in practice; in order to test, proof and further develop the material.

Project manager and researcher
Active
Built environment Urban development
Västra Götaland Region
2019-2021
Division: Do not use - Division Built Environment

The material A tool for social sustainability in the construction phase was developed during the project The socially sustainable entrepreneur. It consists of a discussion manual, a slide show (which explains how the tool should be utilized and in what ways the construction phase impacts people) and a more theoretical report on the tool's background and design. The manual contains a number of key issues to discuss before, during and after the construction phase. Together with the slide show, this is intended to help entrepreneurs develop their ability to reflect on the impact of construction projects on people in the surrounding area.

To ensure that the tool fulfills its purpose, and contributes to more socially sustainable processes and results, the tool will be tested and developed further. RISE will follow a number of construction projects where the tool is implemented and study how it is being used - and how it is perceived by the users. During this project the researchers will also function as process support for the entrepreneurs, so as to facilitate mutual learning about social sustainability and the practical processes involved in the construction phase.

 

 

11. Sustainable cities and communities
Skanska Erlandsson Bygg
Project end date: Social sustainability in urban development Sekundär områdes navigation:
Construction
Service innovation