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VäXR: Learning mathematics with the support of virtual reality
Could the difference between knowing and understanding lie in the experience itself? VäXR combines research in mathematics didactics with virtual reality to study effects on student learning and engagement.
VäXR is a research-driven development project that is breaking new ground for Swedish schools. Many students struggle with abstract mathematical concepts, while research shows that experiential learning can be key to strengthening both engagement and understanding. By combining mathematics didactic research and VR and placing it in real teaching practice, VäXR explores how immersive learning environments can strengthen students' engagement, understanding and knowledge development.
The project is carried out in close collaboration between teachers, students, VR developers and researchers. This means that every part is rooted in educational research and the conditions that prevail in the school. The VR environment is continuously tested by students and teachers and further developed based on their feedback.
In an immersive VR environment, you can do things that neither a paper textbook nor a flat screen can offer. For example, you can stand on top of a huge pyramid and discover how angles and areas change when the shape is scaled up or down. Mathematics becomes something you feel in your body. In the VäXR application, which is being developed within the framework of the project, students are given the opportunity for an immersive learning experience where communication and exploration are at the center.
The project is also being researched by Stockholm University to study the effect of VR support on student learning. When the project reaches results, both the research study and methodological support will be published here.
VäXR is attracting interest and has, in addition to the press mentioned here, also been presented to the Riksdag. In parallel with VäXR, a project is underway within the framework of RISE EdTechLab in 2025-2026 where we explore how AI avatars can support learning in a VR environment, in a Swedish school context.
VäXR welcomes new school principals to join. Contact Sandra Wissting if you want to know more.
Summary
Project name
VäXR
Status
Active
RISE role in project
Project manager
Project start
Duration
Three years
Partner
Kungsbacka kommun, Montessori Mondial, Region Västmanland, Flens kommun, Göteborgs stad, Stockholms universitet, Modda Sörmland
Project members
Sandra Wissting Petter Wannerberg Jacob Michelsen
External press
VäXR presenteras på Bokmässan 2023.Om VäXR i Teknikföretagens tidning Magasin T
Supports the UN sustainability goals